Maplestory hyper stat optimizer

Personally, i didnt put any into status resist/power stance. For most of the high-tier bosses these stats are pretty much useless; and for the bosses where status resist matters, your haku's foxfire is sufficient. Power stance you have a base of 80% with haku's buff - which is usually enough for bosses with knockback.

Maplestory hyper stat optimizer. MathBro's Maplestory Tools. Cubing WSE Starforcing (current) Hyper Stat Legion Flaming Stat Equivalence Inner Ability. Star Force Experimental Probability. Item Level:

Hyper Stat Points = (Current Value - Base Value) / Increment + 1. Where: Current Value: The desired level of the Hyper Stat you're aiming for. Base Value: The starting level of the Hyper Stat, typically 0. Increment: The gap between Hyper Stat levels. It's usually 1 or 10, based on the specific stat. See also Tenacity Calculator Online.

Shadower hyper stat question 2020. So, I’ve been reading of couple of posts about shadowed hyper stats. And from what I’ve seen the basis is: Damage>Crit>crit damage>boss>ied. And to that iteration, I’m curious about how accurate that is.. like is 100% crit an absolute necessity?My WSE Optimizer/Comparison calculator has recently received a massive update! Pro-Mode version 1 has been implemented: If you know your exact IED% (excluding the listed link skills in the calculator) you can now input the value rounded to 2 decimal places for increased accuracy. Optimization calculator has been released!Yes, this is true. You lose attack speed while transformed. However, Final Trance (level 200 Hyper) is an auto-transformation ability that gives you 50% damage, 40% crit, some other stuff, and all the effects of being transformed in the first place. This is quite a boost and is usually more worth it for most cases, with the outlier being if you ... A place where the Global MapleStory community can come together for GMS Meta resources and discussions! I dont want to play with the calculator tbh, i just want to know if Hyper stat points are being increased from 140-250 or if we are going to be able to max more skills with 250-275 or whatever the new cap is. right now it costs like 40 points ... The hyper stat for +main stat is confirmed to not be affected by potential. Put put what you see in your stat window into mainStat, after subtracting 50 * (1+(how much % main stat you have/100)) to remove the current hyper passive. 'points' is not how much you get at level X, but how many you actually want to use on min/max crit, boss, total ... Same logic applies to bossing hyper stats. For bossing crit damage and IED are very important. Just get boss dmg, dmg, crit dmg and ied all to level 10 first. For mobbing crit damage is also important, but probably not until you reach 260 and hit the sac time gate as you're already 1 shotting currently. Make sure you have 100% crit rate at all ...

In general, I normally add 5 levels to Damage, Boss, Crit Damage, Attack, Main Stat, and Crit Rate (if needed). Then optimize the points across the Damage, boss and Crit Damage. Hyper stats should be put into boss damage, crit damage, damage and IED. After getting 2nd line IA as Crit Rate, it shouldn’t be too hard to get 100% crit rate ...MathBro's Maplestory Tools. Hyper Stat Calculator. This tool is designed to optimize your hyper stats against end-game bosses. Step 1. Enter Your Stats. Click for details. Level. Class: Main Weapon: Damage Range. Boss Damage % IED % Damage Bonus % Final Damage % Critical Damage % LUK. DEX. Step 2. Select Your Setup. Click for details. I would argue that hyper stats early on is a lot of your damage. By the time you get to 190ish, you can get like 7 in normal monster damage (28% monster damage) 7 in damage (21% damage), 6-7 in critical damage (Not useful if you're not at max crit rate), along with 4 in main stat and att/watt. This is a lot of stats in the early game. Reset price is reasonable enough to switch when you need to :3. AF Hyper makes leveling up alts and progressing the next Arcane area so much easier. It's arguably the best damage booster and defense mitigation for a single stat until you hit an area you're completely set on staying at for farming symbols.Hyper Stat allocation and optimizing is a good example, where it might be mathematically better to put 9 Crit Damage and 11 Boss Damage instead of 10 and 10. It works better for Hyper Stats as an example because they're smaller increments. Now imagine this but on a much larger scale, as if every item aside from Gloves could roll Crit Damage.Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage.If you find it hard to accept help, even when you need it, this might be a trauma response known as hyper-independence. Are you fiercely independent, or do you push people away bec...Demon Slayer Hyper Skill Build. For Demon Slayer hyper skill build you’ll want your main skills like Demon Lash (Fury Recovery) and Demon Impact (Bossing Skill). Because of Demon Lash – Reinforce Duration you’ll want to start your combos with Demon Lash since you’ll get a Final Damage increase after using it. Demon Slayer hyper skill build,

You can also use this if you want. Hyper Stats Points Calculator. Personally, I usually prioritize my hyper stats in this order. Damage > Crit Rate > Crit Damage > Boss Damage > Ignore Defense > Stance/Main Stats (try to avoid it) The above is the standard one that I usually go with.Kinesis Hyper Skill Build (MSEA) Lv.143 – Psychic Grab – Boss Point Lv.162 – Psychic Grab – Reinforce Lv.149 – Pscyhic Ground – Overwhelm Lv.168 – Pscyhic Ground – Reinforce Lv.195 – Mind Break – Enhance Lv.150 – Mental Tempest Lv.170 – Mental Shock Lv.200 – Mental Overdrive. Explanation: Check this Hyper Stats Guide ...Hyper Stat Calculator. An intuitive and easy to use tool that you can use to determine which hyper stat distribution will optimize your damage output on end-game bosses. Click …2. Sort by: Add a Comment. Chax203. • 2 yr. ago. I personally use the ones where chances to roll 4, 5, and 6 are increased, Buccaneer blast hits +1, and all of the octopunch passives. Pre-200 though you could also use the one to increase buccaneer blast's damage. 4. SuckHard's Legion + Hyper Stat Optimizer. Hello everyone, Somehow, someway, I was crazy enough to try and build the tool I am sharing with the community today. Essentially, what this tool does is optimize your hyper stats and legion board, relative to your current WSE. This tool uses a lot of different complex algorithms, and other community ...

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Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage. The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. ... It also says that 0 crit rate is basically optimal on my hyper stats and legion board, which might not be the case. I'm assuming vicious shot uptime in these scenarios, as I'm trying to maximise the 40s burst window. Reply reply As good as the optimizer tool is for allocating Hyper Stats, I'd personally not worry too much about IED / Boss hyper points if you're not actively bossing, and realistically wouldn't use the tool that early on just because it will change fairly quickly as you get higher level + better gear. These top hyper-growth stocks have the potential to outperform market expectations once the headwinds start dissipating. These growth stocks could potentially outperform the market...In the ever-evolving world of MapleStory, the right distribution of hyper stat points can be a game-changer. Harness the potential of your… 2 min read · 2 days ago

Hyper Stat Calculator. An intuitive and easy to use tool that you can use to determine which hyper stat distribution will optimize your damage output on end-game bosses. Click …Other than all of the stats that I mentioned above, the rest of the stats are just junk stats that add your HP, MP, speed, jump which you can just totally ignore them forever! Good move, that MapleStorySEA has finally see the needs of increasing the damage for all the unfunded maplers, and if you have 1m+ range now, you can expect a 200k-300k ... SuckHard's Hyper Stat Calculator (Update) Hey everyone, I have gone ahead and updated the hyper stat calculator so that your character stats are automatically saved in your browser's local storage, as opposed to having to export .json files. The saving will occur each time you click the "optimize" button. This should make it much easier for you ... Right now I'm spending 150 hyper stat points (+15%) to max out my critical rate, while the phantom link is a little overkill giving +20%. At the present moment I'd probably just trade out the Xenon link which would probably make the trade worthwhile as 150 points is a lot of play with, but with adventurer links coming soon it gets more complicated.To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener / Awakening Abilities. To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.State the desired inner ability you wish to have on your character. If you are indifferent about a specific line's outcome, select "N/A". Line 1. Line 2. Line 3. Use Only Honor. Use Chaos Circulators. 50% Inner Ability Event. Stat Equivalences. Use my Stat Equivalent Calculator to determine the ratios for your character. Leave this section alone if you are unsure. 1 All Stat % = Main Stat. 1 Attack = Main Stat. 1 Main Stat = Secondary Stat. 1 Main Stat = LUK. 1 Main Stat = DEX. 1 Main Stat = STR. I didnt put hyper stats in EXP, the gain is minimal and will require you to switch hyper stats between bossing and grinding for optimal result. I never bothered with that Tl;dr: crit rate, crit dmg, ied, dmg, boss dmg equally (stop crit rate at 10 or when 100% on Beta is reached). 6 AF early is nice, some extra points in str and att later on

If you have 1000 stat and 100 attack, then +1 stat will give you only 0.1% increase in damage, meaning 10 stat = 1 attack. Your stat equivalencies will be different from other people's because you're likely to have different stat+attack spreads, so you must calculate them yourself if you're interested in optimizing.

Damon Motorcycles doesn’t want to become the Tesla of e-moto companies. But the startup does believe its EV two-wheeler is the first to capture the ethos of Tesla owners. That’s th...Buccaneer Hyper Skill Build. Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills. Hook Bomber - Spread; Double Down - Saving Grace; Octopunch - Extra Strike; Octopunch - Boss RushIn the ever-evolving world of MapleStory, the right distribution of hyper stat points can be a game-changer. Harness the potential of your… 2 min read · Nov 7, 2023Though at your level, I wouldn't worry about it just yet. I tried using the calculator but nothing was happening for me once I inputted my numbers. You need to fill out the Character Stats sheet first. For help, you may join the GMS Meta Community. Hey everyone, I’m a lvl 194 dual blade in reboot and I really want to optimize my hyper stats ...I am now #sponsored by Nexon as a member of the Bean Brigade!Credit to DelusionDash of Bera for making this tool. Reddit thread: https://www.reddit.com/r/Map...Someone in chat was wondering if I could try/demonstrate the Hyper stat calculator. Well.. here it is!Link for tool and support Brandon here: https://brendo... A place where the Global MapleStory community can come together for GMS Meta resources and discussions! I dont want to play with the calculator tbh, i just want to know if Hyper stat points are being increased from 140-250 or if we are going to be able to max more skills with 250-275 or whatever the new cap is. right now it costs like 40 points ...

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Aiming to embrace your team's unique qualities in 2020? Here are 25 stats about the state of workplace diversity and where companies are still lagging. Trusted by business builders...Airline and Airport Jobs 2024 – Air India, Indigo, Go Air, Vistara, Air Asia & Jet Airways: Good news for interested and eligible candidates who…Dark Knight Hyper Skill Build Guide: 1. Gungnir’s Descent – Guardbreak 2. Gungnir’s Descent – Boss Rush 3. Gungnir’s Descent – Reinforce 4. Evil Eye – Buff Reinforce 5. Final Pact – Critical Chance 6. Dark Thirst 7. Nightshade Explosion 8. Epic Adventure. Explanation: Check this Hyper Stats Guide for more details! Dark Knight ...At your spot in the game, for now I'd suggest prioritizing mobbing skills, as you'll spend the vast majority of your in-game time trying to level. 141 - Boomerang Stab Extra Strike. Adds 1 hit on top of your original 4 hits, so this effectively raises your damage by 25%, hence choosing this first over the 20% damage version.September 15, 2023 by CrispyGamer Team. The potential system in MapleStory Reboot allows you to unlock amazing stats boosts and effects on your equipment. But in order to take advantage of this system, you’ll need potential scrolls. These scrolls give gear the ability to have potential in the first place. Epic potential scrolls are the most ...Take a look and the emerging technology landscape and stats that can help you plan an innovative marketing strategy in 2022. Trusted by business builders worldwide, the HubSpot Blo...The difference between stats and skills is that, hyper-stats increase base stats of ALL of your characters abilities, i.e. an increase in overall crit damage. Whereas Hyper-passives will increase the potency of a specific skill. Hyper skills do not require mesos to level while hyper stats need tons of mesos.Reset price is reasonable enough to switch when you need to :3. AF Hyper makes leveling up alts and progressing the next Arcane area so much easier. It's arguably the best damage booster and defense mitigation for a single stat until you hit an area you're completely set on staying at for farming symbols.It may be a good idea to include this as an optimized factor somehow for those that don't reach 100% critical rate without hyper stats. Right now I'm spending 150 hyper stat points (+15%) to max out my critical rate, while the phantom link is a little overkill giving +20%. Put hyper stats spread evenly into crit damage, damage, attack for training. You can do some crit chance too. For gear use pens for the %damage to normal mobs. Look for some with high strength flames. Look up a youtube video for where to train 1-275 but at 160 future hene should be good or aliens in omega. 2. It also says that 0 crit rate is basically optimal on my hyper stats and legion board, which might not be the case. I'm assuming vicious shot uptime in these scenarios, as I'm trying to maximise the 40s burst window. ….

If you have 100 stat and 100 attack, then +1 stat will give you a 1% increase in damage, while +1 attack will give you the same 1% increase in damage, meaning 1 stat = 1 attack. If you have 1000 stat and 100 attack, then +1 stat will give you only 0.1% increase in damage, meaning 10 stat = 1 attack. Your stat equivalencies will be different ... Maplestory M Hyper Stats Fill-In Guide. Hello! I’m just putting this list here to see if anyone would like to help fill it out. I’ve heard that all these vary from character to character when choosing what to pay for, so I thought it’d be useful to have a concrete list of exactly what each hyper stat does for your player’s current stats!Buccaneer Hyper Skill Build. Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills. Hook Bomber - Spread; Double Down - Saving Grace; Octopunch - Extra Strike; Octopunch - Boss RushAre your savings habits in line with other Americans? We will walk you through everything you need to know about savings accounts in the U.S. We may be compensated when you click o...At your spot in the game, for now I'd suggest prioritizing mobbing skills, as you'll spend the vast majority of your in-game time trying to level. 141 - Boomerang Stab Extra Strike. Adds 1 hit on top of your original 4 hits, so this effectively raises your damage by 25%, hence choosing this first over the 20% damage version.IED calculator. Add new source. Luminous link (level 3) 20% IED. Hyper stats (level 10) 30% IED. Leafre codex. 30% IED. Arcane weapon.For bossing priorities. You definitely should not have that many, if any at all, points in STR or ATT. Ur goal is 100% crit rate through hypers, links and legion. After you have 100% (or close) the priority is crit dmg, dmg, boss dmg, ied. Once all of them are lvl 10 you can put some into str and att.Buccaneer Hyper Skill Build. Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills. Hook Bomber - Spread; Double Down - Saving Grace; Octopunch - Extra Strike; Octopunch - Boss RushDue to the increasing costs, it's generally best to level your hyper stats equally, rather than going for one at a time. The exceptions are EXP (which should be brought as high as possible assuming the other hyper stats aren't the difference between 1 or 2-shotting enemies, then switched out after your training session ends), and Arcane Force, which should be brought to the required level ... Maplestory hyper stat optimizer, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]